Unbroken Studios

Empowering IndividualImpact

OUR PAST

Unbroken Studios is an LA based team of 91 developers with proven track records of working on some of the most memorable franchises such as Battlefield, Call of Duty, God of War and the Arkham Series.

OUR PHILOSOPHY

At the heart of our culture is creating a small studio with a strong sense of community and the ability for everyone to have an impact. We want people who are great developers but also great colleagues so that we have a team that everyone loves to work in as we embark on the studio's journey!

 
 
 

Top
Secret

Our team is working on 2 extremely exciting projects right now. Stay tuned for the next big announcement and reach out if you'd like to join the team and work on either game!

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STUDIOVALUES

Our Culture

TEAMVALUES

How We Work

Efficiency

We move fast & stay nimble

Quality

We hold high standards in our craft

Ownership

We own our responsibilities

Integrity

We deliver on our promises

Mindset

We are optimistic problem solvers

Empowerment

We empower individual impact

Empathy

We put people first

Growth

We prioritize learning & growth

Inclusion

We foster diversity & inclusion

Family

We are a close-knit family

GET TO KNOW US

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AllAnimatorsArtistsAudioDesignersEngineersOperationsProducersQuality Assurance
Adam Kasper

Adam Kasper

Expert Engineer

Adam Vengroff

Adam Vengroff

Software Engineer

Albert Lo

Albert Lo

Senior Quality Assurance Analyst

Alex Easton

Alex Easton

Quality Assurance Analyst

Andrew Hayford

Andrew Hayford

Senior Software Engineer

Andy Thorne

Andy Thorne

Lead Engineer

Angel Fraser

Angel Fraser

Product Manager

Anthony Scott

Anthony Scott

COO / CFO

Arzu Fallahi

Arzu Fallahi

Senior Concept Artist

Autumn Clarey

Autumn Clarey

Lead Environment Artist

Ben Wyatt

Ben Wyatt

Director of Engineering

Bennett Weisman

Bennett Weisman

Senior Producer

Bernie Ramirez

Bernie Ramirez

Software Engineer

Brian Lee

Brian Lee

Senior Engineer

Cameron Rij

Cameron Rij

Game Designer

Christopher Yang

Christopher Yang

Game Designer

Corey Burnett

Corey Burnett

Game Designer

Craig Downs

Craig Downs

Software Engineer

Dan Cuatt

Dan Cuatt

Senior Environment Artist

Dan Giglio

Dan Giglio

Senior Software Engineer

Dan Singer

Dan Singer

Software Engineer

Daniel Lins

Daniel Lins

Senior Character Artist

Dean Villanueva

Dean Villanueva

Lead Quality Assurance Analyst

Dillon Ngo

Dillon Ngo

Quality Assurance Analyst

Eddie Rojas

Eddie Rojas

Design Director

Emily Casebolt

Emily Casebolt

Quality Assurance Analyst

Farren Fox

Farren Fox

Chief Creative Officer

JR Kalugin

JR Kalugin

Senior Technical Artist

JT Vause

JT Vause

Senior Quality Assurance Analyst

Jacob Lamoureux

Jacob Lamoureux

Senior Game Designer

Jason Briggs

Jason Briggs

Senior Software Engineer

Jason Goddard

Jason Goddard

Senior Quality Assurance Analyst

Jason Scott

Jason Scott

Senior Software Engineer

Jeff Winkler

Jeff Winkler

Senior Engine Programmer

Jimmy Tran

Jimmy Tran

Lead Producer

Joey Swarner

Joey Swarner

Associate Environment Artist

Jon Gwyn

Jon Gwyn

Senior Environment Artist

Jonathan Marchlik

Jonathan Marchlik

Senior Software Engineer

Jordan Jones

Jordan Jones

Expert Technical Animator

Joseph Dominguez

Joseph Dominguez

Office Manager

Josh Gramm

Josh Gramm

Engineer

Josh Oliver

Josh Oliver

Lead Designer

Kimberly Turner

Kimberly Turner

HR Manager

Kristopher Greene

Kristopher Greene

Quality Assurance Analyst

Leon Brazil

Leon Brazil

Studio Technical Animation Director

Levi Hill

Levi Hill

Quality Assurance Analyst

Liam St-Onge

Liam St-Onge

Software Engineer

Lisa Wiley

Lisa Wiley

Illustrator

Maria Vasilchikova

Maria Vasilchikova

Producer

Mark Jaskiewicz

Mark Jaskiewicz

Lead Systems Engineer

Mattie Pearson

Mattie Pearson

Quality Assurance Analyst

Megan Henderson

Megan Henderson

Senior Quality Assurance Analyst

Michael Pearson

Michael Pearson

Lead Engineer

Michael Ruiz

Michael Ruiz

Quality Assurance Analyst

Michelle Persson

Michelle Persson

Character Art Director

Mila Mikhitarova

Mila Mikhitarova

Senior Designer

Miurika Valery

Miurika Valery

Senior Animator

Nate Madsen

Nate Madsen

Senior Audio Designer

Nav Bhatti

Nav Bhatti

Software Engineer

Nicholas Cruzado

Nicholas Cruzado

Quality Assurance Analyst

Nijastan Kirupa

Nijastan Kirupa

Software Engineer

Noël Nelsen

Noël Nelsen

Concept Artist

Paul Grant

Paul Grant

Recruiter

Paul Ohanian

Paul Ohanian

Chief Executive Officer

Paul Parker

Paul Parker

Lead Quality Assurance Analyst

Pete Underwood

Pete Underwood

Senior Game Designer

Peter Long

Peter Long

Quality Assurance Analyst

Phillip Law

Phillip Law

Associate Game Designer

Prateek Marathe

Prateek Marathe

Senior Engineer

Priscilla Cifra

Priscilla Cifra

Quality Assurance Analyst

Rayph Beisner

Rayph Beisner

Art Director

Rich Wong

Rich Wong

Senior Environment Artist

Robert Peeler

Robert Peeler

Producer / Community Manager

Rolland Leung

Rolland Leung

Senior Visual Effects Artist

Ronny Kim

Ronny Kim

Lead Animator

Ryan Belmont

Ryan Belmont

Senior Quality Assurance Analyst

Sam Burton

Sam Burton

Senior Software Engineer

Sam Son

Sam Son

Senior Hard Surface Artist

Sam Ware

Sam Ware

Senior Quality Assurance Analyst

Shane Steward

Shane Steward

Senior Software Engineer

Shawn Janik

Shawn Janik

Expert Animator

Shelby Elrod

Shelby Elrod

Associate Game Designer

Stef McInroy

Stef McInroy

Quality Assurance Analyst

Tera Catallo

Tera Catallo

Quality Assurance Analyst

Torin Kampa

Torin Kampa

Chief Technology Officer

Torri Matheson

Torri Matheson

Senior Producer

Trevor Wernisch

Trevor Wernisch

Lead UI Designer

Tuan Chu

Tuan Chu

IT Director

Varun Premchandran

Varun Premchandran

Software Engineer

Yanni Tripolitis

Yanni Tripolitis

Lead VFX Artist

Zet Lee

Zet Lee

Concept Artist

Unbroken Studios HQ

2120 Park Place, Suite 110, El Segundo, 90245, United States

Located in the sunny LA South Bay, we are moments away from the beach, abundant shopping, bars & restaurants and an A+ ranked public school district.

We have monthly family BBQs, weekly film nights, annual studio parties and, with the nearby bars & restaurants, we make sure there are plenty opportunities to hang out as a team!

Overall, we aim for an inclusive philosophy to games development, where everyone feels appreciated and we balance hard work with plenty of moments to relax, reflect and celebrate a job well done.

Find A Home With Us

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